with Context.getSelectedLanguage() I can get the LocaleID to get attributes and names in the standard language.

But how can I get the alternate or fallback language?

If there is anyone who can help me I would be very happy.

Many thanks.


by Robert Goldenbaum
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Posted on Wed, 03/22/2017 - 08:55


well this is quite easy:

Attribute ( int attrTypeNum, int localeID, boolean p_bUseLanguageFallback )

BR Robert

by Holger Reidemeister Author
Posted on Wed, 03/22/2017 - 09:21

In reply to by rgoldenbaum

Hallo Robert,

many thanks for your answer. But -sorry- this is not really what I need.

With your line I can reed an attribute in the selected language and if this language is not maintained I get back the alternative language. The description on the help site is: "p_bUseLanguageFallback: if true, the fallback language is used if attribute is not maintained".

What I need is a bit different. In my objects the attributes normally are maintained in the standard language and in many cases additionally in the alternate language. And I have to read, change and write the value in both languages. Therefore I use the localeID to read and write the attribute in the standard language and I guess I can read and write the alternate language when I use the localeID of the alternate language.

My question is: How can I get the localeID of the alternate language?

Many thanks and sorry for the confusion.


by Robert Goldenbaum
Badge for 'Question Solver' achievement
Posted on Wed, 03/22/2017 - 09:29

Hi Holger,

ah ok.. Well I always use the following code to get all languages in the DB and then iterate through the languages. But isn't there something like Database.GetFallbackLanguage ?  Hm...

Ah, this should help you: Language.isDefault ( )


    var g_nLoc = new Array();

    var g_sLoc = new Array();


    // Build g_nLoc from LanguageList with SelectedLanguage as first entry



// ------------------------------------------------------------------------------------------------------------------------


* Routine for building generating language list in array g_nLoc. SelectedLanguage is first entry


// ------------------------------------------------------------------------------------------------------------------------

function INIT_BuildLanguageList() {    

    var arrLanguageList = null;

    var iSelectedLang = 0;

    var i = 0;

    var j = 0;


    // read db languages

    iSelectedLang = Context.getSelectedLanguage();

    arrLanguageList = ArisData.getActiveDatabase().LanguageList();


    j = 0;

    for(i = 0; i < arrLanguageList.length; i++){

        if(arrLanguageList[i].LocaleId() == iSelectedLang){

            g_nLoc[0] = iSelectedLang;

            g_sLoc[g_nLoc[0]] = arrLanguageList[i].Name(iSelectedLang);




            g_nLoc[j] = arrLanguageList[i].LocaleId();

            g_sLoc[g_nLoc[j]] = arrLanguageList[i].Name(iSelectedLang);





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